Here are some early developments of the wavelength simulation for Photoperiod Piccadilly. The main objective is to simulate a natural, organic motion while at the same time maintaining control of the peaks and frequencies of each wave. From the red neon lit night to the bright midday environment, this crescendo of illumination is being visualized through the dynamically changing wavelengths.
In Maya dynamic curves are created with linear and smooth stiffness values, allowing for a fluid rippling movement when turbulence and gravity is applied. As I mentioned before, the simulation cannot be controlled directly by the varying luminance values in the scene due to the limited integration of Maxwell into the programming of Maya. While this removes a direct connection between physical light and virtual space I am still happy with the conceptual process of simulating such a response.


